The hit boxes are also pixel perfect, which helps with proper placement. Which you might do a lot of while playing. It’s a fun little reward for poking around. You can also see some different comments from the person in each “album” after every successful move. But you can also trigger additional ones for placing items in certain ways. Yes, you’ll get one for completing each move. These act as decorations and something of achievements. As you unpack, you can happen upon stickers. Speaking of reorganizing, there are collectibles. Not to mention I’d sometimes feel like I needed to go back to reorganize. I’d try to arrange stuffed animals in fun ways. (You can rotate items before placing them.) I’d organize books so sketchbooks would go together. So I’d make sure cups were on shelves with handles facing out. Even if you “know” nobody will really live there and you’ll leave, you might want it to look perfect. Turns out, unpacking someone can take time. One of my concerns with Unpacking is that it’d be a brief game that I’d play once for a review, then never return to. But I did know them, because I’d spent hours going through their stuff. It helped me come to a conclusion about the situation and make me feel for this person who I didn’t know. I saw somewhere it could be put, hidden away. As I drafted an email to check with the developer to make sure it wasn’t a bug, I did one last sweep of the place. There’s one item that’d moved from place to place. I could suddenly move the belongings of the other person too. The first fun bit is, because of the nature of the relationship, I wasn’t just able to move the main character’s items. But one of my favorite narrative elements came upon moving in with another person. You get an idea of what their jobs are over the years. If you pay attention, you’ll see the person traveled. Getting a house.Įvery time a move happens, there’s all this environmental storytelling. The first involves the “main character” moving into a new home as a child in 1997. Given the periods, it means we’re spying on their major life moments. Each one looks at a major move in the person’s life. But there’s plenty of ambiance packed into each “level.” Unpacking’s “levels” are organized into years. Here’s the part of the review where I’d typically talk about a title’s story and, while you’d think that wouldn’t be possible with a game about unpacking things, it is! There are no exact details about this person’s life. Upon closer review, Unpacking is a game that is sort of similar, though the item placement involves no competition, no stress, and almost no worries about doing things “wrong.” In Puyo Puyo, you want the puyos to fall into the right places to trigger combos. In Tetris, you try to organize tetrominos to create perfect rows. A lot of puzzle games involve finding the right place for things.
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